It’s not the most sportsmanlike thing to do, but it has happened in the past, so we kept those elements in there. If you do somebody in a training session, then in the future there’s the opportunity to release a clip of that training session on social media to build up hype for an upcoming fight. What if they then come to your gym to train, and you knock them out, like you showed in the trailer?īH: Then there’s the opportunity for things to get a little bit funny, yes. How fluid is that sort of thing, then? Because, say you form a friendship with a fighter by being respectful to them. That’s the biggest thing we’ve focused on. So, there’s a whole lot more variability, non-linearity, to how career mode works based on the user’s choices and the consequences of them. And you could actually be sent back down to the minor leagues, to the World Fighting Alliance, in which case you’d have to win a couple more fights there and get a call back up to UFC. But then obviously, if you decline fights the promoter might not be happy with the fact that you do that, if you do it too often. Or you can taunt them, and be disrespectful, and build up hype for a future fight, when you think you would be ready to take that fight. If you’re respectful to them, it might actually form a friendship, and then they might be less expensive to come to your gym and train with you in the future, and learn moves from.
That fighter might then start calling you out on social media, and how you respond to that can impact your relationship with that fighter. So, you can get offered a fight against somebody you think you might not be ready for, choose not to take it. So, one of the biggest differences is, for the first time in our career mode, you can actually decline fights. So, we wanted to bring a lot more variability to the experience, and give the player more choices, and make sure those choices add consequences.
So, that was a lot of the feedback that we got on previous iterations was that it was pretty much: fight to get here, fight to move up the rankings here’s a rival that’s going to be the same rival all the time, regardless of where you get to, or how you get there. What differentiates the career mode of this one to the previous UFC games?īrian Hayes: The biggest difference between career mode on UFC 4 and previous ones is really the non-linearity, or the unscripted nature of the journey you can have. We got the chance to sit down with Brian Hayes, creative director behind UFC 4, to talk all about career mode and the quality of life changes coming to EA Vancouver’s MMA sequel.